
SOMA News 
20 Sep 2001
EMail. 
Mathematicians often work with the cube, when describing various physical situations, and indeed SOMA was first discovered at a mathematical lecture of space divided in cubes.
One other interesting aspects of the cube is that it is one of the objects of which we can glimpse the fourth dimension.
We will probably never know if the fourth dimension is anything else than the brainchild of mathematicians, but investigating the properties of a fourth dimension makes it a lot easyer for the scientists to describe the way objects interact here in our 3D world.
When scientists describe the world and the universe in which we live, they often have to take the fourth 'Spacedimension' into account. No one can see this dimension, but just as you can fold a flat twodimensional piece of paper into a threedimensional cube, then the mathematicians can compute from our 3D world, into the 4D so called 'hyperworld'
The mathematical concept of dimensions is actually
quite simple. A dot has no dimension because you
cannot move anywhere on it. A straight line has the
dimension 1. because you can move in one direction.
(length wise)
Extending the line at a rightangled
direction gives us the sheet, like a piece of paper,
and here we have 2 dimensions. (length and width)
Accordingly, we can extend the sheet in a direction
perpendicular to the sheet surface in order to get
the cube, now with 3 dimensions. (length, width and
height)
Now, if we take this a step further. Extending the cube in a direction perpendicular to ALL the existing axes then we enter the hyper space having 4 dimensions.
Let us see how dimensions govern the evolution of a 3D cube, how we may view the shadow of a 4 dimensional cube, and how a 4 dimensional cube will look when it is "unfolded" to our 3D world.
From this we may deduce the numbers that a 4 dimensional equivalent of a cube, will have:
Shape  Dimensions  Corners  Edges  Faces  Volumes 
Dot  0  1  0  0  0 
Line  1  (2)  2  0  0 
Sheet  2  4  4  2  0 
Cube  3  8  12  6  1 
Hypercube  4  16  32  24  8 
It is difficult for us to imagine that this should be possible so let us back up for a short while, and unfold the cube.
A 3D cube consist of 6 squares of 2 dimensions.
We all recognice the familiar 'cross' shape, that
can be cut out of a sheet of 2D paper and then be
folded back into a hollow cube.
Likewise it is possible to "unfold" a hollow 4
dimensional hyper cube.
A Hypercube also have a  sort of  surface, consisting of 8 cubes of 3 dimensions.
So doing the unfold, we get a 3 dimensional structure
resembling a 4 armed cross.
Still  although difficult to imagine  this figure
can be cut from solid 3D materials and folded back
into the 4D hyper cube.
Now, if we look at the familiar 2D cross, we can
recognise the middle piece as being the bottom of the
finished cube, and the 'tail square' as being the top
side of the cube.
In a quite similar fashion we must imagine the center
piece of the 3D"cross" as being the "bottom" of
our hyper cube, and the "tail piece" as being the "top".
Although we cannot see this world of 4 dimensions,
mathematicians can tell us, that strange things can
be done there.
For example: Rotating a 3D figure through a 4D space
and back will produce a mirrored shape.
Just like you do, if you write your name on a piece of
flat glass, and then flip it through our 3D space, to
get the underside upwards.
So sending your "left shoe" into the 4D world,
rotating it, and getting it back, will produce a "right shoe"
In the 4D universe the SOMA pieces #5 and #6 are no
longer different pieces. They are identical!
To a 4D person, SOMA pieces are as flat as TETRIS
pieces are to us.
On the chemical scale, sugar will taste like starch and starch will taste like sugar. Because the molecules are 3D mirror's of each other.
To read more about this analogy, you might
read the book about Mr. A. Square. living in
Flatland written by Edwin Abbott Abbott.
http://www.chestnutcafe.com/cafe/index.html?flatland or http://www.malaspina.com/etext/flat01.htm The complete book: Flatland: A romance of many dimensions http://www.geom.umn.edu/~banchoff/Flatland/ 
Now, HOW would a 4D cube look to us, if we were standing in front of it.?
To answer such a question, we must first examine the consept of intersections.
Imagine a 2D creature living on a flat surface.
and imagine further that a 3D cube is about to fall
through his world.
Now. what would he see ?
Well. it depend on how the cube is orientated.!
Quite likewise our experience of a 4D object will
be a 3 dimensional object of complex appearence.
By slicing our 4D hypercube into the 3D sections
that appear in our 3D world, we can gain some insight
into the 4'th dimension.
It does require a LOT of imagination, because like
the 2D creature should imagine our 3D cube by viewing
its slices, so we must imagine an unseen 4D figure,
but viewing it's 3D slices.
Like it is for the 3D cube, the orientation of
the hypercube does influence what we see.
In fact, the slices of the hypercube very much resemble
those of the cube. For example, if a hypercube passes
through our space headon (starting with one of its eight
threedimensional cubic faces) then it looks like a
series of cubes, all equal in size, just like slicing
the cube face first gave a series of squares.
Do you see the parallels?
Slicing the hypercube from a twodimensional side first gives resuls analogue to the cubic slices from an edge.
Now visualize the shape of the hypercube by slicing
it from a vertex see the figure to the right
(Imagine it, being a 4D hypercube, suspended in a
rubber string, dangling up and down through our 3D world.)
To try the slicing yourself, click below.
Slicing is a good way to understand shapes better because it breaks them down into a series of lowerdimensional objects. Another good way to understand a shape is to try to build it from a lowerdimensional "foldout," like a cardboard box unfolded and placed flat on the floor.
Consider this picture of an unfolded cube:
Does it look like a cube? Now, if we were to give you instructions that said "connect the blue edges" to build a cube? The best a 2D person could do would be to stretch the squares and align the blue edges together in the plane.
But this was not what we were looking for. We wanted them to fold up without stretching the squares, something that requires three dimensions, something they would not be able to do. The foldout and instructions for putting it together could nonetheless help the 2D people gain a better appreciation for what a real cube is.
Given a third dimension to work with, the foldout could actually create the cube by connecting the blue edges.
For us, who live in a 3D world, we can gain a better understanding of fourdimensional shapes by examining their threedimensional foldouts.
Imagine a "cube" where 3 sides are missing, like
the drawing above  the minimum material required to
build such a cube, is three squares. When we talk about
the fourth dimension, the situation is analogue:
The minimum material required to build a 4D shape is
three cubes arranged around an edge, and then connecting
the blue faces without stretching the cubes.
As 3D persons we cannot complete this task. The best we can do is to stretch the cubes to align the blue faces.
But a fourdimensional creature could fold the figure into a hypercube with no problem.
Here is the complete hypercube foldout:
As mentioned before, notice here the
similarities of this foldout to the cube foldout.
We have a central object (square or cube) surrounded
on each face with other identical objects, and then a
final one stuck on the bottom.
It is easy to think of the center object as being
the "base" of the foldedup figure, and the extra
object on the end as being the "top" of the figure.
One thing is to read a static text about a
subject, especially about such a graphically intensive
subject as 4 dimensions. Another thing is HANDS ON
experience.
To allow just that, Michael Gibbs has written a very
impressive Java Applet that shows 4dimensional polytopes,
(Figure) and lets you rotate them.
To jump to Michael's 4D page, click here:
www.tony5m17h.net/Draw4DApplet.html
And the personal homepage of Michael and Tina Gibbs is:
members.aol.com/jmtsgibbs/
Email(home): JMTSGibbs@aol.com
Here is an alternative link to the same Applet: www.innerx.net/personal/tsmith/Draw4DApplet.html
When we talk about mathematics, my good friend
Courtney always starts talking  a lot  which is great,
and when the talk then turns 4 dimensional he has some
very interesting ideas (and I believe he is right)
Here's what he said:
If it wasn't for 4D space, gravity would not exist. Our
universe is 3D space wrapped around a huge 4D hypersphere.
All matter is attracted to each other, so they push towards
each other and towards the center of the hypersphere,
leaving "space dents" around them. These dents (or pockets)
warp the space around any piece of matter, creating the
"hold" of gravity. The larger the piece of matter, the
deeper the "dent" becomes, therefore the stronger the gravity.
When we view a distant galaxy, not only are we
viewing as it was billions of years ago, but we are also
viewing it when the radius of the universe was much smaller.
Because of that, the light that reaches Earth had to travel
in a long "spiral" path, but not a short "arc" path, which
is probably why we think certain objects are farther away
and older than they really are.
http://www.sciencenews.org/index.asp
Science News magazine
http://www.forum.swarthmore.edu/mam/00/612/people/abbott/index.html
Themes in math relating to 2D space